Building Your Legacy.
All Settled In.
Now that we have had a few weeks to get used to Patch 1.2 I thought it would be a good time to look at the Legacy System. So what does this new fandangled innovation to the MMO market really offer? Well that really depends on what type of player you are….
The End Game Elitist.
This is the player who only really wants to run Operations and/or Warzones. This is also the player that will gain the least from the Legacy as it stands now. The Legacy system is not really designed to provide to many heavy bonuses that can be used in End Game content. I believe this is actually a wise decision on the part of Bioware, as having Legacy Unlocks that could affect Ops and Warzones on a large scale would screw with game balancing and force guilds/players to focus on unlocking those parts of the Legacy. This type of player is not always into creating and leveling half a dozen characters, so many of the superficial / cosmetic Unlocks are useless to this player. One thing this player should look at doing though, is maxing out the Companion Affection to finish their Personal Missions. The bonuses for doing this are small bonuses to your characters Accuracy, Crit, Surge, Max HP and Healing Received. I believe these are permanent improvements to all characters in a Legacy and they should be achieved by someone who wants to really maximize their potential. Read more…




That’s without rested XP, grinding or anything illegal. Just plain good old fashion well planned out missioning. Also, companion points are well maintained with the use of conversation options while you level. This reduces time spent trying to make them happy with Gifts. Information on gearing yourself, companions, combat rotations and skill set builds specifically tailored to help you level faster is also included with the guide.


